FLASHBACK for PC


What Flashback:
The Quest for Identity
Is About:
FLASHBACK:
The Quest for Identity is a unique game, in that it is considered an
interactive movie. If one were to glance at the game, they might think
they were watching an animated film, not playing a game...
I want to
be very clear : I played the
game when it was released (and many more times after), I talked a lot
about it with PC and Amiga gamers, so I just can't understand the
reactions here.
First,
let me get this straight : Flashback
IS
NOT a sequel to Another World. Yes, it is the same publisher, and then
? This very good game is due to Paul Cuisset and his team, while
Another World is the work of one man only, Eric Chahi. Yes, it's the
same kind of gameplay, and then ? The graphics are very different and
so is the story.
Apart
from that, Flashback is a very good
game
so it's no surprise it was a real hit at the time. It got very good
ratings by video games magazines and sold quite well.
The
first
thing it offers is amazing graphics. The game has a very special style,
quite easily recognizable although there are many different
environments (jungle, futuristic city streets, underground stations,
bars, a very special TV show and even a reactor you must repair... and
I'm sure I forget some). The cut-scenes, in simulated 3D, are also
nice. But what makes Flashback such a pleasure for the eye are the
beautifully rendered, super smooth characters animations. The only
other game which equals Flashback on this subject is Prince of Persia
2, but I really prefer Flashback.
Which
leads me to the other key
point in Flashback : controls. Ok, you might find it difficult at
first. There are more keys than in your average platform game. But once
you master it, oh my god how fun it is :-) Yes, I confess, I have spent
some time just playing around, running then jumping and then rolling
and pointing my gun at every tree, then getting up, climbing, etc...
There is a real pleasure just manipulating your character. The only
other title I had the same impression with was Tomb Raider (the first
one). You do lots of combinations in every direction you can think of,
and the result is smooth, fast and natural, beautiful. Tomb Raider was
in 3D what Flashback was in 2D.
And
this comparison is also not
stupid when it comes to gameplay. Both are mainly action, platform
games. Both have a few puzzles without which it would be too much
repetitive. BUT Flashback also has a real story. I admit it, it's not
extremely complicated. But to me, who have never liked consoles
platform games, it was essential because it keeps you playing, wanting
to know more. I see it like this : the gameplay is so well done that
you have fun just because of the action ; but when it becomes a little
bit harder, or a little bit long, then you accept it because you know
it will soon change, and you will be told more about yourself.
Oh,
yes, and the game becomes better after the beginning. When you arrive
in the city, you'll have more freedom in your actions (and some nice
new equipment, too). Oh, it's still pretty linear, but it's more than
action/platform nevertheless. Well, it's more like Another World, in
fact. This moment is a bit short, sadly, but it's really very good.

STUNNING VISUALS!


Flashback:
The Quest for Identity
Special Features:
• 75
cinematic sequences
• Seven levels on six different worlds
• Amazing visuals
• Deep and engrossing story

Windows
95/98/Me/2000/XP
Pentium 166MHz
32Mb for Windows
95/98/Me
640 x 480, 16-bit colour, 16-bit Sound card
Loudspeakers or headphones, mouse

£1
from
each sale of this CD is donated to Charity!

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We
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UNICEF is the world's
leading organisation working specifically for children. They work with
local communities and governments in 157 countries, areas and
territories, to provide emergency relief and run long-term development
programmes in areas such as health, education and child protection.
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£1
from every sale of
this CD goes direct to the UNICEF Charity.
The Publishers of this CD promise to
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£1 per unit distributed.
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