STATE OF WAR
Real-Time Strategy War-Game
In 2020 United federation of seven
continents built a global defense system known as Overmind. It was powered
by an intelligent software and comprise 22 military bases located beyond
inhabited areas ready to act in case of engagement. The Influential sect
of Beho-Sunns surprisingly ambushed Overmind in effort to control military
means and ultimately to rule the planet. You chief executive to the greatest
military ever formed, have orders to fight rebellious fanatics who must not
prevail over military bases meant to protect mankind of the
globe.
STATE OF WAR - PCCD GAME
Overall look of the game:
Concept of the game is set on well
established principals of strategy such as production of war machinery, upgrading
of its tech-level while on the other hand it offers new possibilities and
intensive game experience to beginners as well as hardcore players. In our
project we try to bring new features to the strategy gaming and avoid the
traditional approach of accumulating resources and buying stuff for it. Instead
concentrating action to one site on the map we spread it simultaneously across
whole area. We also tried to avoid unnecessary display of blood by using
warmachines insted of human units in our game thus making it suitable for
wide audience of players. We didn't want to come with another C&C-like
clone. To sum it up our goal was to differ from average strategies and offer
players new approach to their favorite genre.
Story description:
After centuries of continuous
struggles, war and turmoil the humankind finally came together and founded
United Federation of seven continents - U.F.S.C. It was decided that every
member of the federation would provide their armed forces to build single
military unit with the goal to protect the earth and settle eventual conflicts.
Thus it was no longer possible for
any individual group to use military force to resolve their personal aim.
Within several years the federation created a global defense network known
as "Overmind". Actually it was a super intelligent mainframe computer - a
unique work of hundred's of the most gifted scientists on the planet. It
was operated by an intelligent software and consisted of 22 military bases
worldwide located far from populated areas ready to act in case of the conflict.
Since then no machinery was ever controlled by man. Only the formal approval
to activate "Overmind" had to be given by each U.F.C.S. representative.
Global society, however, carried
its burdens. People suffering from spiritual emptiness sought refuge in
organizations that offered salvation. The most influential among them all
was Beho-Sunns. Charismatic leaders of the cult used their personal charm
and plausible rhetorical skills to attract more and more people. Their audience
included every social group from workers, scienties, lawyers to elite
politicians. Behind it all there was wicked plan to get hold of "Overmind".
None of the Beho-Sunns followers knew that during their meditation seasons
cult gathered all kinds of information from their minds. Over years Beho-Sunns
discovered much about Overmind mechanics and were able to hack the software
which controls Overmind. And so it happend.
Beho-Sunns leaders tried to hack
Overmind but due to sophisticated firewall protection they failed. Consequences
were fatal. Global defense system was set out of order and malfunctioned.
People from Beho-Sunns have quicky recovered from defeat and started occupation
of defenseless military bases. Their actions must be halted! To do so U.F.S.C.
have declared STATE OF WAR....
Game profile:
The game take place on planet Earth.
In order to win player have to complete 22 missions. Each mission represents
one base connected to "Overmind". Player's objective is to conquer each base
from hands of Beho-Sunns. Structures and vehicles of U.F.C.S. are indicated
blue while Beho-Sunns appears green. Missions are spread across the globe
in several countries and climates. From Australia to Russia throughout deserts
and forests, to lands of ice and snow.
Standout features:
- Massive destruction,
debris flying everywhere.
- Awesome graphics engine
with a numerous gfx effects
- Airforces delivering
tons of explosives to battlefield
- Advancer unit changing
the course of the gameplay radically.
- Realistic natural effects
of smoke, clouds or flares.
- Greatest explosions
ever
- Animated cutscenes
before each level
Minimum hardware requirements:
Win98/Win95/XP/2000/NT. - Pentium 233Mhz or faster,
32 MB RAM, Sound card, 20 MB HD space, Mouse, DirectX
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